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- ; The helptexts for Memory
- ; Gunnar Bach Pedersen and
- ; Niels Bjerre
- ;
- ; The mode of placing texts
- ; @Left, Top, Pointing hand
- ; Pointing hand: 1 = Top & left
- ; 2 = Bottom & left
- ; 3 = Top & Right
- ; 4 = Bottom & Right
- ; HEADER
- ; Text
- @@@CONFIG
- ; Helptexts for configuration
- @160,50,1
- BIG CARDS
- Here you can choose big or
- small cards.
- @250,80,1
- NUMBER OF CARDS
- Here you can choose the number
- of cards on the game-board.
- @250,220,1
- TYPE OF CARDS
- You can here choose a combina-
- tion of the different types of
- cards. Default is pairs of cards
- with the same picture.
- But you can also choose combi-
- nations of text and sounds.
- @30,50,3
- PLAYERS
- Memory can be played by two
- human players playing red and
- blue.
- Red can also be played by the
- computer.
- @30,140,3
-
- LEVEL OF THE COMPUTER
- This option is hidden, if you all-
- ready have choosen two human
- players.
- There are 5 possible levels, from
- 1-5. On level 1 the player has the
- opportunity to see the cards before
- the game starts.
- Higher levels make the computer
- remember better.
- @20,210,3
- SOUND ON
- Sounds can be enabled or dis-
- abled.
- When sound is disabled, it is of
- course imposible to play
- with sound option.
-
- You don't have the possibility to
- choose SOUND ON, if your com-
- puter hasn't a soundcard installed.
- @20,255,3
- LAUGUAGE
- This is the place to choose diffe-
- rent languages for menus, texts
- and help.
- @20,330,4
- PLAYER 1 (2)
- Write the name of the player here,
- (or names of the two players)
- @265,330,2
- HELP
- Here you call this helptext.
-
- @160,330,2
- OK
- Finish configuration and start
- the game.
- @@@MENU
- ; HELPTEXTS FOR MENUS
- @165,60,1
- NEW GAME
- Start a new game without chan-
- ging the configuration.
- @165,80,1
- CONFIGURATIONS
- Change the configuration and
- start the game.
- @165,100,1
- QUIT MEMORY
- Do you really need any help for
- that?
- @280,190,1
- HOW TO PLAY
- Here you call the helpscreens, you
- are studying now.
- Can also be done with the F1-key.
- @280,210,1
- ABOUT MEMORY
- Who has written this game, and
- how may it be used?.
- @@@RULES
- ; Header
- THE RULES OF MEORY!
- ; text - max. 22 lines with 72 characters each.
- MEMORY is played by two players, who by turn turns two cards. One of the
- players may be the computer.
-
- If the two cards fits together, they stay with the front up and the player
- winns two points.
-
- When a player winns points he may turn the two next cards.
-
- You should try to remember the cards you have seen. Then you can find
- them again later when you have found a matching one.
-
- Of course the winner is the player who finds most matching pairs.
-
- You can play with pictures, sounds and texts on the cards or with different
- combinations. Using combination, you have to match eg. picture and text
- or picture and sound.
-
- Those combinations are choosen in the menu CONFIGURATION. Here you
- can configure Memory in many other ways too.
-
- I hope you will enjoy to play MEMORY!
- @@@PLAY
- ; HELP FOR THE GAMEBOARD
- @20,140,4
- GAMEBOARD
- There can be different numbers
- of cards on the gameboard.
- There are three types of cards:
- picture
- text
- sound
- @265,45,1
- #1
-
- Click on a card with the mouse
- and turn the front up.
- @367,96,1
- #2
-
- Do it again.
- @367,96,1
- #3
-
- They didn't match.
- So the cards are turned back
- again. Remember them until
- later.
- @265,45,1
- #4
-
- When you find the other cow,
- you can turn the first one again.
- @190,100,1
-
- #5
- And you winn two points.
- @265,147,1
-
- #6
- A card may contain text instead
- of a picture.
- @265,147,1
-
- #7
- A card may even contain a sound.